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Sunday, April 05, 2009

The guide that time forgot, OR! The guide GameFAQs rejected.

So, yeah; I wrote this guide in 2007 for an arcade game called Pachinko Sexy Reaction 2, the not so well known sequel for a not so well known game in Japan. About pachinko. Sexy pachinko.

So anyway, GameFAQs refused to post it, they said it was all about the girls and not enough guide to be worth putting up. So I just ferreted it away for the day when I would post it somewhere else. Then some years passed and here we are; I'mma post it now for the world to see!

And now, boys, girls and assorted others, I give to you...

PACHINKO SEXY REACTION 2: THE GUIDE (complete with all the errors, because I'm lazy)



-------------------------------------------------------------------------------
Pachinko Sexy Reaction 2 Walk Through Version 1.0
-------------------------------------------------------------------------------

Table of Contents

PSR1} Version History
PSR2} Controls
PSR3} Characters
PSR4} Odds And Ends
PSR5} Walk Through
PSR5a} "Wild Girl"
PSR5b} "Ocean Girl"
PSR5c} "Aquarium Girl"
PSR5d1} "Amusement Park Mascot Girl"
PSR5d1a} "Suit Girl"
PSR5d2) "Fast Food Waitress Girl"
PSR5d2a) "Movie Theater Girl"
PSR5e) "Magical Girl"
PSR6) Game Endings
PSR7) Thanks To
PSR8) Contact/Legal Stuff

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Version History PSR1
-------------------------------------------------------------------------------

Version 1.0:

-The first and most likely only version of this Walk Through. The only way a
new version will come out is if I made some horrible mistakes. And the only
way in Hell that a 2.0 will come out is if I somehow get a hold of
translations for the character names and dialogue.

-------------------------------------------------------------------------------
Controls PSR2
-------------------------------------------------------------------------------

Button 1: During actual gameplay, this allows you to skip the cut scenes you've
earned by beating the various levels. Outside of gameplay, you use it to
confirm your girl selection and picking the initials used for score ranking.

Button 2: During actual gameplay, this button launches a Pachinko ball per tap.
Outside of gameplay, it acts as a cancel button when picking the initials used
for score ranking.

Paddle Decrease: During actual gameplay, this allows you to lower the power
with which your Pachinko balls launch, thus keeping them closer to the left of
the screen. Outside of gameplay, on the stage select areas, this causes your
paddle to move counter clockwise, and during initials select, it causes the
selection speed to slow down and stop all together.

Paddle Increase: During actual gameplay, this allows you to increase the power
with which your Pachinko balls launch, thus sending them across the board,
keeping them closer to the right of the screen. Outside of gameplay, on the
stage select areas, this causes your paddle to move clockwise, and during
initials select, it causes the selection speed to start and speed up.

-------------------------------------------------------------------------------
Characters PSR3
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All names have been made up by me, since I have no idea what their actual
names are;

Magical Girl: The very first girl you see in the game, I call her such because
she has a transformation sequence similar to that of Sailor Moon, who is a
Magical Girl {though, unlike Sailor Moon, all it seems to do is change her
clothing slightly}.

Guy: Well, I assume it's a guy. This is the person the Magical Girl was
seemingly waiting for in the opening and was driving the car. You play this
character, but unlike the first game, you never get to see him.

It seems that he and the Magical Girl have something going on between them...
so why she'd want him to see other girls naked is beyond me... but if they
are, then she's just that much more awesome.

Wild Girl: The second girl on the first selection screen, her stage is the
park/zoo. She growls and mews like a cat, and she acts like one most of the
time as well. She wears leopard print clothing and the actual skin of a
leopard {think a leopard skin rug} over her back with its head propped up on
top of her own, wearing it like a cape. If she works, lives or just has an odd
obsession with the animals {especially big cats} in this area is unknown to
me.

Aquarium Girl: The first character on the first selection screen, her stage is
the aquarium/staduim looking building. She seems to be a performer, given the
outfit. I don't know what her problem is with the Magical Girl.

Ocean Girl: The third character on the first selection screen, her stage area
is the beach. She wears a two piece suit under her clothing, but if she's a
life guard, somebody that hangs out at the ocean or something else, I don't
know. I don't know what her problem is with your character and the Magical
Girl, either.

Amusement Park Mascot Girl: The first on the second selection screen, her
stage is an amusement park {denoted on the screen by the huge ferris wheel}.
Her job is to wear a mascot suit {think Mickey Mouse or Goofy in Disney World}
in the form of a cat wearing a Sailor Moon styled outfit.

Suit Girl: The girl you get is you pick the Mascot Girl, her stage is that
huge block of high rise buildings. She appears to be a business woman... a
very well endowed, sexy business woman...

Fast Food Waitress Girl: The second girl on the second selection screen, her
stage is a fast food restaurant to the left of those central buildings.

Movie Theater Girl: The girl you get if you pick the Waitress Girl, her stage
is a movie theater, perhaps in the same block as the fast food restaurant. I
don't know what her story is, she looks like a fighter pilot, but who knows,
she may very well be some movie star that's going undercover to see if people
like her movies.

Angel: Not a girl you can challenge, she's a hold over from the first game.
Unlike the first game, where she only appeared in the final 3 rounds, she'll
show up in almost any round for any girl.

-------------------------------------------------------------------------------
Odds And Ends PSR4
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Intro: The scenes that lead up to the actual game. They involve the backdrop,
the Magical Girl and the girl that'll challenge you.

Round: Basically tells you which of the 3 rounds {just 1 for the Magical Girl}
you're on.

Look: How they look and their actions while standing to the left of the
screen.

Board: The board you play on. Sometimes they change in later rounds.

Sitting Pose: From time to time, the girls on the left will vanish and go onto
the board. They sit right above the entrance to one of the ball slots under
the slot machine, blocking your balls. To move them, you have to knock them in
the head with a ball.

Bonus Attack: See that slot machine in the middle of the board? Well, your
goal is to get 3 of an item lined up. If you do, you get a Bonus Attack. You
have 60 seconds to fulfill a set number condition of a certain action, be it
feeding a shark, hitting penguins, stripping girls... if you do, you finish
the round and get the Reward.

Reward: What you get for passing the round.

"Frenzy" Images: In the first Pachinko Sexy Reaction, there was a thing called
Frenzy. Basically, when you got 3 of a certain slot lined up, you had a short
amount of time to put Pachinko balls into slots at the bottom of the board. If
you got them all, you'd get a bonus image of that boards girl in an outfit.
The first 3 girls all had five, and the further the image was along, the less
she wore.

In this game, however, getting 3 items lined up leads to the Bonus Attack.
However, there are times when slot machine has a special animation {this can
be lightning, waves around it, a meteor falling and throwing up debris, a
roller coaster}. If you somehow fail to get 3 lined up, you get a special
image of the girl in her current outfit. This can range from tame to very
sexy, depending on the round you're in.

Angel: I'm not sure what, exactly you have to do to get her to appear. When
she does, I'm certain you always get a Bonus Attack from her.

Stars: In every round, there are stars that appears on the board from time to
time. They can be smashed with balls. I think they have a connection with the
Angel.

Pachinko Balls: What you use the entire game. You start with 100 {which is
the max number you can have} and win more during the course of the game. You
can buy a full refill with a credit, and if you somehow run out {hit 00}, you
get an instant refill at the cost of a credit.

Gray Ball: The standard Pachinko ball.

Red Halo Ball: A red ball with a golden halo around it, get it into the ball
slot under the slot machine for a "Lucky!!". I think it has something to do
with if you get 3 lined up or not.

Blue Tail Ball: A gray ball that glows gold with a long blue tail. Getting it
into the ball slot under the slot machine gets you a "Great!!!". I think it
has something to do with if you get 3 lined up or not.

Heart Ball: A golden ball with a pink heart around it. Getting it into the
ball slot under the slot machine causes an explosion of hearts, and your
Magical Girl seems pleased. This may or may not have an effect on the slot
machine.

-------------------------------------------------------------------------------
Walk Through PSR5
-------------------------------------------------------------------------------

With your Magical Girl in tow {or maybe it's the other way around...}, you set
off for the day.

Three different options are open for you to start with.

...............................................................................
Stage Select
...............................................................................

Starting from the left of the dial and moving clockwise, you have the Aquarium
Girl, the Wild Girl and the Ocean Girl. You'll be facing all 3 of them
regardless of who you pick, so whoever is picked first has no actual impact,
aside from the order which you'll be facing them.

In the interest of completion, I'll list the orders of the girls;

Aquarium Girl --> Wild Girl --> Ocean Girl
Wild Girl --> Ocean Girl --> Aquarium Girl
Ocean Girl --> Aquarium Girl --> Wild Girl

...............................................................................
Stage Select
...............................................................................

For the sake of the Walk Through, I'll just start with the Wild Girl.

===============================================================================
"Wild Girl" BPSR5a
===============================================================================

Intro;

It seems you and your Magical Girl have decided to go to the park/zoo. In a
large, open area, she'll freak out, seemingly scared by the sudden appearance
of the "Wild Girl", or rather, the skin she has draped over her back, shoulders
and on her head. She makes a noise {perhaps a growl} while holding up the front
legs of her skin, then laughs, perhaps because of the Magical Girl's reaction,
then asks a question. Then, the scene shifts and she's holding the front paws
of the skin under her chin with a smile on her face.

With something else said, the game is on.


Round 1;

Look: Her leopard shin is draped over her body like a cape, the paws are
together at her neck to hold it up. Her earrings are gold, around her neck is
a black leather collar, around her left bicep are 3 tight gold rings. On each
wrist is a black wristlet with straps to hold them in place and a large, gold
ring {think Sonic style rings} attached on the inside of each one. On her chest
is a leopard print top with only a single strap that loop over her left
shoulder that conforms to her breasts, and it seems that there's another piece
of black clothing under it. Moving down, she's wearing a leopard print skirt
with what could be another piece of black clothing under it. From her thighs
down are black heeled boots, and on each shin is a leopard print piece of
clothing that extends to her ankles.

She stands with her arms under her breasts {thus pushing them up}. Every few
seconds, she'll lift her heels off the ground, thus causing her body to lift
up, making her breasts bounce as she moves back down. Then, half a second
later, she does it again, but she twice in succession before blinking and
standing still for a few seconds, only to start again.

Board: Looks about mid day, there's a wide open space with a mountain with a
forest at surrounding the open area.

Sitting Pose: A smaller, simpler version of how she looks in her standing pose.

Bonus Attack: Out pop little critters {Prairie Dogs?} from the wholes in the
board that you have to hit on the head. You have to hit 10 of them, the middle
power works just fine.

Reward: She looks like she's sitting on a rock, left leg extend while the
right is folded up to her body, knee pressing into her chest, thus squishing
her right breast upwards with her right arm holding the leg in place. Her top
is gone, revealing that it's wearing a very tight black bra with another gold
ring between each side, holding it together.


Round 2;

Look: This time around, she'll be lacking her print top, thus leaving her in a
black bra thingy, held together with a gold ring. Her skin is still held over
her like a cape by the front paws, and now she has her hands on her hips.
While standing around, she keeps her hands on her hips, every now and again
raising her right arm up to flick her hair aside, causing her right breast to
bounce slightly.

Board: The same as before.

Sitting Pose: Pretty much the same, only she's missing her leopard print top.

Bonus Attack: It's up to 15, but it's still easy to get with a middle power
setting.

Reward: The reward for winning is a tad lame, the scene will be her standing,
throwing her head back, chest pushed out {still covered in her top, mind you},
right hand raised in a claw like shape. Her left breast will be in mid bounce
while the right stays in place. You'll notice that her skirt is now gone, as
is her skin. You'll also notice that her top is tied behind her back.


Round 3;

Look: For some odd reason, in her standing pose, she'll be lacking her top and
the print cloth on her shins. In its place, she'll be holding the paws of her
skin {which is back all of a sudden} over her breasts. She'll be in constant
motion as she moves her torso forwards and backwards slowly, as if moving to
the music played.

Board: Darker than before.

Sitting Pose: Topless like her standing pose, but instead of holding the paws
over her breasts, they seem to stick to her chest, freeing up her hands.

Bonus Attack: Risen again to 20, but like the others, middle power will win
with ease.

Reward: she'll be on the ground, legs folded under her. She'll mew like a
kitten as the screen moves up, showing that her arm is hand is held like a paw
while her right arm is raised up slightly, also taking the form of a paw. It'll
also show that she's topless and lacking her leopard skin.

Then, suddenly, she'll sort of growl, then lurch forward quickly, as if to
strike, throwing her right hand out and making it look like a cat that's
trying to claw or hit something. This action will cause her breasts to bounce.

===============================================================================
"Ocean Girl" PSR5b
===============================================================================

Intro;

Ah, the beach... a nice place for you and Your Magical Girl to spend some
time. But then it seems she spots somebody and says something. Then comes the
Ocean Girl. She appears to be wearing a patch with an Orca on it jumping
between the letters L and S. With her finger raised, she says something,
perhaps a warning, or a challenge? Either way, you to go into 3 rounds of
Pachinko action.


Round 1;

Look: Your little challenger will be in constant motion as she wags her finger
at you and blinks. She'll be clad in pink sandals, black spandex shorts with a
yellow stripe running down either side, a belt bag on her right hip, a purple
zipper sweatshirt over a white T-shirt, gold earrings {the same ones as the
"Wild Girl"} and a purple hand that's on backwards.

Board: The open ocean, it's bright, like it was early in the morning.

Sitting Pose: Smaller version.

Bonus Attack: This one is very different from most of the ones you'll have
during the game. In this case, you'll see a shark coming from the right of the
screen. You have to hit its dorsal fin with a Pachinko ball to get it to
surface, then pour balls into its mouth until it goes back in the water. Once
under, you have to hit it again, then feed it more. Your number is a tiny 2,
but it takes time to feed the shark his fill.

For best results, change the power of your Paddle so you can meet him instead
of waiting for him to come to you.

Reward: You'll notice that her shorts, sweatshirt {which bears another patch
on the left side, most likely the right as well} and T-shirt have been torn.
Under her shorts, you'll see part of a swimsuit, and you'll also see that her
shoulder is bare.


Round 2;

Look: The shorts, sandals and sweatshirt are gone, revealing the bottom of the
swimsuit she's wearing. The pack will still be on her hip, and you'll notice
her shirt is to one side. Her hands are now on her hips and she'll tap her
left foot every other second while bobbing her upper body down slightly, then
pulling back up.

Board: Same scene, but it's darker, as if it were mid day.

Sitting Pose: She's missing the shorts and sweatshirt.

Bonus Attack: The same as before, only this time, the number is 3.

Reward: Legs folded under her, she'll be looking up at the screen, her right
arm holding her now torn shirt {bearing the same logo as the patches, this is
also squishing her breasts} in place. You'll see the top of her swimsuit, and
she's lacking her hat.


Round 3;

Look: You'll find that she's wearing just a 2 piece suit, it actually covers a
lot of skin {but it's still pretty much skin tight}. She now spins about every
second or so, giving you a look at her entire body before coming to rest. Her
left hand is raised up to her face while her right arm is moved behind her,
her hand behind her leg.

Board: Doesn't look different from the one before.

Sitting Pose: In her 2 piece.

Bonus Attack: The same as the others, only the number is now 4.

Reward: On the ground, her hands will be planted firmly between her legs,
holding her breasts together. As the screen pans up, you'll notice the left
side of her top is torn, revealing her breast. Looking up, she'll have tears
on the corners of her eyes, and then she falls off the screen, all the while
saying something.

... I guess the poor thing fainted.

===============================================================================
"Aquarium Girl" PSR5c
===============================================================================

Intro;

The first thing you'll see is a ball attached to a string, which is held up by
a metal poll and a gold ring. Then, the next challenge will appear on the
screen with a happy look on her face, her right arm stretched outward, her
hand facing down, fingers flared open. It'll then pan down her body, at the
end of which your Magical Girl will appear and say something while looking
happy or excited.

Of course, then the Aquarium Girl appears and seems to look none too pleased
with you, or maybe it's your magical little friend? Either way, your friend
gets this odd look upon her face, a finger pressed against her lower lip as
she asks a questions, perhaps she's not that impressed with this rather
voluptuous one?

Regardless of intent or mood, the game is on.


Round 1;

Look: I'm not sure what's up with this girl. She's wearing knee high boots
that look like they belong in Sailor Moon, a gold ring is around her left
thigh. Moving up, she has a blue belt on with a gold buckle and little gold
bars on either side of the buckle that seems to also have an incomplete light
blue, very short skirt attached to it. The area right below her belt is
coveredin a tight purple piece, which looks a bit like it belongs to a
swimsuit or abody suit. Covering the area above the belt is an extremely tight
top, themiddle of which is white, which then leads into blue on either side
{whichhave white bars on the sides}. On her shoulders are... well, something
withgold tassels. Just above her elbows are two large gold rings at the ends
of her top, and below them are long, white gloves that cover her entire arm to,
around her wrists are much smaller gold rings. On top of her head is a blue hat
withgold triangles on the left side, holding a white piece in place. At the
bottom of the hat is also a stripe of white.

However, there is a slight difference between her cutscene image and the board
image, in the board image, she has a hold triangle, or maybe heart above her
left breast, the gloves on her hands are now blue and the rings around her
wrists are much thicker. The hat is also much bigger. She mostly blinks once
every second or so, and then the next second, she brings her left arm up all
the way, as if cheering/announcing/presenting something.

Board: Looks to be about mid day, inside of the building.

Sitting Pose: Basically the much smaller and simpler version of the way she
looks standing.

Bonus Attack: You have to break the ice surrounding penguins, and then hit
them on the head 6 times. Middle works well, but it may require some adjusting
if the balls aren't falling right.

Reward: Her hat now gone, she pulls off her tight top, showing that she's
wearing a one piece purple body suit. She looks... a tad bit cold, if you
catch my drift.


Round 2;

Look: Her hat and top are now gone. Her right hand is now on her hip, left
hand down at her side. Her left leg is extended a little bit, her torso
leaning a bit to the left as well. Every few seconds, she'll bring her legs
together and straighten her back, her right arm will now be away from her body
and her fingers will be apart. After standing like that for a few seconds,
she'll go back to the way she was.

Board: The same as before.

Sitting Pose: Simpler version.

Bonus Attack: Same as before, only now it'll be 10. You may just want to
adjust this time, since it may take a while to get them all.

Reward: Now missing her boots and gloves, her back is turned, and off comes
the belt... you may think that's it, but it isn't...


Round 3;

Look: Down comes a zipper that we didn't see before, opening up the suit to
the air, letting the world see some of her breasts and a small portion of her
torso. Her arms are now behind her back. This is perhaps one of my favorites,
as ever few seconds, she'll wiggle her torso back and forth a few times,
causing her breasts to sway.

Board: Same as it was before.

Sitting Pose: Yep, simpler version.

Bonus Attack: 15 this time around. It's time to adjust that paddle.

Reward: The suit is completely gone, the only thing she's wearing is a pair of
blue panties. Panning up, she has her arms up, her right arm pushing her right
breast against the other while her left is trying to {and failing at} covering
up her shame. She then fidgets a little, moving her arms, which grind her
breasts together.


With this final defeat, the first portion of the game is finished. Now, it's
time to move on to the next area.

...............................................................................
Stage Select
...............................................................................

Most of the day is now gone, night has fallen over the land as you move into
the city. Two different paths are open to you, but unlike the first set, these
actually matter. Unlike the others, the path you choose, while ending at the
same girl are independent of one another. The girl you pick leads to a girl
that's unique to that path alone.

The choices are;

"Amusement Park Mascot Girl" --> "Suit Girl"
"Fast Food Waitress Girl" --> "Movie Theater Girl"

...............................................................................
Stage Select
...............................................................................

===============================================================================
"Amusement Park Mascot Girl" PSR5d1
===============================================================================

Intro;

You and your little Magical Girl decide to go to an amusement park. There, you
come across an odd mascot, it looks like a giant bipedal highly stylized anime
cat with a big head {SD} wearing an outfit that sort of looks like it belongs
in Sailor Moon.

But, suddenly off comes the head... and we find that inside it is a cute green
haired girl! She fans herself while sweating, more than likely complaining
about how hot the suit can be after wearing it for hours on end.

Then, it cuts to your little Magical Girl, who bears an amusing look with a
huge sweat drop, then asks some manner of question, maybe she was wondering
out loud that it wasn't a real cat...?

Regardless, the game is on.


Round 1;

Look: Basically... what I just said. It's best to actually see the thing to
get the full scope of its horror. Every second it seems to throw its left leg
out, bring its right hand up to its face and tilt its head to the left, then
go back.

Board: Night, of course. It's an amusement park.

Sitting pose: Shockingly enough, this one actually has 2 poses. One is
actually standing, rather than sitting, and it does so right above where all
the other girls would normally sit. It also twirls about. The other is a
normal sit down.

Bonus Attack: Hit the ferris wheel gondolas 20 times. This one can be done
with middle, but you may run out of time.

Reward: Off comes the suit, much to her relief, and it reveals her to be even
cuter, in a pair of cut off jean shorts held with a black belt and a loose
fitting pink shirt that stops just short of her mid rift. She's covered in
sweat and is wiping some away.


Round 2;

Look: The suit is gone, and she looks much better. She's smiling wide as she
constantly sways her upper back and forth, swinging her arms back before
brining them up with force and clinching her little fists.

Board: Same as before.

Sitting Pose: She's down to one, the normal sitting pose.

Bonus Attack: Up to 30. Move that paddle!

Reward: She's sitting on her cute rear end in her nice little red bra and
panties, guzzling down either beer or soda. She squeals in delight and says
something, mostly likely about how good it is to have a cool drink.


Round 3;

Look: In her bra and panties, she stands looking directly at the screen with
her hands on her hips. Then, she jumps about and goes into all kinds of odd
poses, stands still for a second, then goes back in, only stop go back to the
standing pose for several seconds, then starts all over again...

... She's hyper active.

Board: Same.

Sitting Pose: In those awesome bra and panties.

Bonus Attack: Up to 40, really move that paddle.

Reword: Laying flat on her bacg, she has her panties on, but the bra is
nowhere to be seen. Several cans lay about her as she sleeps peacefully.

===============================================================================
"Suit Girl" PSR5d1a
===============================================================================

Intro;

The scene is the city, a harbor in the distance. It pans down your magical
girl and she gets really happy or excited and exclaims something. Then, a
brown haired woman in a business suit {love that red tie} shows up and asks
something... then it pulls down and shows that she's rather... well built.

Seems the game is on.


Round 1;

Look: Wearing an awesome red tie and a suit jacket over a white dress shirt,
there's a large space for her breasts, either she doesn't like to button up
her top or they're so big that she can't...

Her jacket has 2 buttons... well, buttoned up, they're gold in color. Her
jacket leads down to skirt that stops several inches shy of her knees. Her
legs are clad in stockings, and her outfit is completed by a pair of high
heels.

Her right hand is on her hip, she moves her right leg back and forth every
half second or so.

Board: Night over a group of office buildings.

Sitting Pose: Like all the others, only with her suit.

Bonus Attack: Hers is different. Basically, at the bottom of the board, an
office building appears. On it are several rows of windows, most of which are
lit. Your job is to knock out those rows with balls. You have to take out 3
this time around, middle is just fine for this.

Reward: She's sitting, crossed legged, tilted to the side. Her awesome tie is
gone, as is her jacket. Her shirt is opened by several buttons, giving you a
good amount of cleavage and a hint of her bra. Her shoes are also missing, and
you can see up her skirt a little, but it's nothing much.


Round 2;

Look: Missing the tie, jacket and shoes, her shirt is open. Her right hand is
off to her side, as it her left hand... but every second, she lifts her left
hand up and pulls her shirt to the left, shrugging her right shoulder and
looking that way before letting go and going back to her pose.

Board: Same as before.

Sitting Pose: Pretty much the same as before, opening missing the tie, shoes
and jacket. Her shirt doesn't look to be open, though.

Bonus Attack: Same as before, only now it's 4.

Reward: ... Wow... you simply MUST see this one. My words fail to describe its
glory.


Round 3;

Look: Basically what you get in the reward, only this time she has her arms
behind her head and she wiggles her sexy little body around, causing her
breasts to bounce and sway.

Board: The same.

Sitting Pose: Same as before, only with less clothes.

Bonus Attack: It's 5 this time, you may want to adjust the paddle, since this
one likes to put in big gaps.

Reward: Panning up her body, she holds her large breasts up with her hands,
looking at the screen. Saying a few words, she slips her hands upward slowly,
her arms actually running against them until she lets go, causing them to
bounce and sway. As they come to rest, she winks at the screen.



spell checked up to here

===============================================================================
"Fast Food Waitress Girl" PSR5d2
===============================================================================

Intro;

Hunger seems to have struck your little Magical Girl, so you forgo the
amusement park and head over to Mi, the local fast food joint. Greeted by a
young waitress, your Magical Girl appears to place an order with the same look
upon her face as she had with the Aquarium Girl. Then, things seem to go south
as the little waitress drops the food, much to the surprise of your Magical
Girl.

The game is on, it seems... for some reason...


Round 1;

Look: On top of her head is a hat {if you've ever been to MacDonalds, you know
what I mean}, only the upper front portion is much larger. The entire thing
has gold trim around its edges while the bulk of it is pink. In bigm green
letters is "Mi", with a heart dotting the i. The strap holding it onto her
head is pure gold.

Moving down, she's wearing a white shirt, it looks mostly like a dress shirt.
However, the shoulders and sleeves are puffed out. The sleeves end just above
her elbows and are buttoned together with a large, blue jewel looking buttons.

Over the shirt is a pink appron thing which extends over her shoulders with 2
straps {her breasts are between these straps}. Two more straps seem to wrap
around her waistm possibly to meet up with the straps behind her back. On the
lower portion of the pink things is a red pocket with a pink lining, in which
seems to be a green pad. On her waist is a utton that, one again in green
letters earsa "Mi". Under the pink thing is a frilly red skirt with a streak
of white going around not an inch from the bottom.

On her wrists are two warm, white cuffs, held in place by another 2 blue jewel
buttons. Moving down, she wears a pair of socks which extend halfway up her
shins, and what seems to be a pair of baggy white leggings over top of them,
which extend down to her pink, white and red shoes.

Standing on the left, she moves her arms, one moving up while the other down,
then in revsere and so on. Her red skirt seems to shake a bit as she does do.

Board: I can't really describe this one... you'll have to see it.

Sitting Pose: ... She looks very, very creep sitting there with a toothy smile
on her face... and those big anime style eyes...

Ugh...

Bonus Attack: This one is different. Basically, feed items will appear on the
screen, a urger, a soda and fries. What you have to do is hit them and they'll
go onto the bottom of the board. Once they're all hit, you have to dump balls
into the bottom of the board, which looks sort of like a cash register draw
now.

Then, you have to do it again, only this time a piece of fred chicken will be
added into the mix. Hit them, then pump more balls into the bottom to win the
round.

Reward: Her back is facing the screen, you can see that she's wearing yellow
panties. Her hands are pulling on a pink bow {which must be keeping the pink
thing on her body}, and you can see that the shoulder straps come together in
the middle of her back, with another blue jewel in the center. Then they
seperate again {forming an X} and move down the rest of her back.

She says or mumbles something {humming?}.


Round 2;

Look: The pink thing is gone. She now seems to be walking in place at a steady
pace.

Board: Same as before.

Sitting Pose: Still creepy.

Bonus Attack: Burger, soda and fries, ball dump, then chicken, burger, soda
and fries, ball dump, then chicken, burger, soda, fries and a new item in a
crea container with green writing on it {perhaps ice cream?}, then ball dump.

Reward: Lacking the hat, she holds a tray of food about head level with her
left hand, a smile on her face. As it pans down, you notice that she's lacking
her skirt... and then she laughs...


Round 3;

Look: All she's in now is her shirt and panties. She stands with her arms
behind her back, her right foot is barely on the floor, the heel is up in the
air. Every few moments she does a sort of half turn to the right, then goes
back, then another half turn, back, then another, and then finally another,
but instead of turning back right away, she leans forward a little and looks
directly at the screen, then leans back, then turns back, and the cycle starts
all over again.

Board: Same.

Sitting Pose: Just in her shirt.

Bonus Attack: RIght off the bat with chicken, burger, soda and fries, ball
dump, then it's repeated, then chicken, burger, soda, fries and clear
container with green writing on itm ball dump, then it's repeated again.

Reward: The pink thing is back on, but her shirt has come off. She's wearing
her cuffs. Between the shoulder starps are her breasts, in full view. Then,
she moves and smiles, while her breasts bounce about. As they stop bouncing,
she holds up a tray of food and says something.

===============================================================================
"Movie Theater Girl" PSR5d2a
===============================================================================

Intro;

Right off the bat, you'll see the next girl. She's blond, wears black
sunglasses and looks like she's a fighter pilot of some kind.

Your Magical Girl says something, the background is that of a movie theater.
Then, the blond girl appears again, pulling her glasses up with her right
hand while holding one of he fingers over her lips, a gesture we're all
familiar with. In a whispered tone, she says something, but if she's telling
the Magical Girl use a lower tone, or if she's telling her to not say whatever
it is she said, I don't know.

Regardless, the game is once more on.


Round 1;

Look: Wearing a white headband around her head, a pair of black sunglasses
{resting on top of her headband} and a cross around her neck. She wears a
green colored fightr pilot style jacket with puffy/furry shoulder pads. The
zipper on the jacket is pulled down to just above her breasts. her hands are
placed inside the pockets just above her waist.

Moving down, she's wearing a black pair jeans with a large tear just below her
left hip. it looks like it almost completely extends around the leg... there's
another tear at her right knee. On her feet is a pair of black and red shoes.

She closes her eyes, moves her head to the left and lifts her chin up, then
reveases it every few moments.

Board: The inside of a movie theater. This one is different because it lacks
a build in slot machine. When its time for the slots, the screen is replaced
with 3 bits of movie film that act as her slot machine. {If you look at her
slots, you'll see that 7 is an image of a blond haired, blue eyed woman with a
white coat holding a statue award. Could that be your challenger?}

Sitting Pose: Simplier version.

Bonus Attack: One it starts,m the board goes dark and you'll notice that some
of the seats are now filled with people at random times with Japanese
characters above their heads, as if they were talking. You have to smack 20 of
these people on the head. I've found that middle power is just fine.

Reward: Her back is to you at an angle. Her jacket is gone, so you can see
that she's wearing a pink shirt sleaveless shirt. Moving down, you can see her
white panties as she pulls down her pants {notice the tears on the back, which
would be just below her butt}. Panning up, she says something.


Round 2;

Look: Missing the jacket and pants, her arms are now crossed over her stomach,
lands latched onto her elbows, pushing her breasts up. Every other second, she
moves her right arm up and places her hand on her cheek, which causes her
breasts to squish together, pushing them up. She then puts it back down.

Board: Same.

Sitting Pose: Simplier version.

Bonus Attack: The same as before, but now it's 25 heads to crack. You may want
to adjust the paddle, though middle is fine.

Reward: Panning up, you see her immense breasts covered in a white bra {which
doesn't actually do such a good job covering her shame...}, the right one is
lifted into the air as she';s caught in the middle of pulling her shirt up and
over her head. Her cross neckalce is flying to the left as her right eye is
closed in a wink.

Her sunglasses are gone now, too.


Round 3;

Look: Standing there in her bra and panties, ahnds are on her hips. She grows
the greast range of emotions besides the Magical Girl, with both she laughing
and crying in between nods.

Board: Same.

Sitting Pose: In her bra and panties. She also seems to have her sunglasses...

Bonus Attack: It's up to 30, adjust the paddle if you wish.

Reward: She appears to be sitting {perhaps in one of the theater chairs} with
just her panties on. Her arms up, squishing her breasts together, tears on
the corners of her eyes. A second later, she starts to applude as she closes
her eyes and tips her head down. The calpping causes her breasts to bounce
and wildly as she says something, perhaps about how good the movie was.

===============================================================================
"Magical Girl" PSR5e
===============================================================================

intro;

The scene is the Magic Girls own bedroom. She says something while looking up.
A moment passes, and then she says something else, with a question, most
likely about if you want to challenge her. With that, she gets this cute
little look, her right hand covering her mouth.

Final Round;

Look: The same as you've seen for the past several girls.

Board: The inside of her bedroom.

Sitting Pose: I don't think she has her own. Others will show up, though.

Bonus Attack: This one is different. Basically, every girl that you've beaten
thus far will appear on the board in their sitting poses. What you have to do
is hit each one 3 times, each hit changing their pose to the next one. After
the third hit, they'll vanish. Thjis is made a bit easier {or harder} by the
fact that they'll move around.

It's not done yet, though. After you get them all gone, you still have to dump
10 balls into an area indicated by a flashing arrow under a picture of her.

Reward: It picks up where it left off before the challenge. She says something,
then slips off screen. Then, moments later, she slips back on screen, and you
see her pink panties. Moving up, her hands cover her breasta dn she looks at
the screen while blushing. She says something, then removes her hands,
letting them free and allowing them to bounce about while looking unsure of
herself... or maybe the character you're playing.

Then, it fades to black... and that's all.

-------------------------------------------------------------------------------
Ending PSR6
-------------------------------------------------------------------------------

It shows images of all the girls {even those you didn't get} and shows what
seem to be names, but if they're of the girls or the VAs, I'm not sure. Then,
it shows the credits, while in the background are images of the various
backdrops used for the levels and the intro scenes.

Then, it cuts to a pile of photos {once for each girl} that are mostly
colorless, then an image of your magic girl is put in the middle, hers is in
full color. She says something, then it loses color like the others.

Then something pops up, all the girls say something together, then comes the
ranking initials. Afterwards, the girls will all form a v {for victory, of
course}, and yes, the Mascot Girl is in 2 places at once {in and out of the
suit}, both of which are at the ends.

After that, it's the scores and the end...

-------------------------------------------------------------------------------
Thanks To PSR7
-------------------------------------------------------------------------------

-Sammy, for making the game.

-------------------------------------------------------------------------------
Contact/Legal Stuff PSR8
-------------------------------------------------------------------------------

Copyright 2007 by Lu Aza {kylepiscesATyahooDOTcom}

Unlike your normal author, I don't care who uses this Walk Through.

Yes, that's right, I don't care if you post this on your little sites, rip off
every other word or what have you. The copyright thing is just a formality.

However, just because I don't care if you use it doesn't mean I don't want to
make it better. If you see any horrible typos or you have additional
information {stuff that can actually be confirmed}, email me at the address
above and I'll get to work correcting/improving this... when I have the time.

Thursday, April 02, 2009

Anima {Magic} Wielding Task Force Sageman?!

Rummaging through my Writing folder, I found this ancient relic of a concept for a Sentai/FE7 fanfic...

Needs to be refined...

Title: Anima {Magic} Wielding Task Force Sageman

Story: 500 years ago, the soul stealing Dark Emperor Nergal and his Black Fang attacked Elibe. A force of Sages, lead by Athos did battle with the Dark Magic users, finally sealing away Nergal into another dimension and casting his minions into a fissure deep within the Earth, where they should have slept forever.

In present day {as in FE7's time}, Pent, descended of Athos guards a Tome that is believed to be Forblaze, Tome of Athos himself. He adopts two young children, Erk and Nino. At one time, Erk was next in line to receive the legendary Forblaze, but once Nino, a gifted, extremely talented young girl is brought into their family, Erk feels that she will be the one to receive it.

Meanwhile, a series of events sets into place the reawakening of the Black Fang. Lead by Supreme Commander Limstella, they regain a foothold in Elibe. Using their wicked power, the jealousy and feelings of inferiority within Erk's heart grow stronger, and he steals the Tome.

By the time his crime is found out, he's already at the Black Fang stronghold. However, he soon discovers that the Tome is, in-fact, the lesser legendary Tome Excalibur. Enraged by the lies fed to him for all those years, Erk swears his loyalty to his new master, Dark Emperor Nergal and is granted the power to wield Dark Magic, along with Anima.

With their newest and rather powerful General with them, a large force of Morphs, Nergal's perversion of nature foot soldiers, they once again bring war upon Elibe.

Pent, realizing the threat the instant Erk stole the Tome decided to unseal the true Forblaze, which he had kept hidden for just such a case. Using it, he became Sage Red, but even with such a powerful weapon, he still needed help. As such, and with much regret, he brought Nino into the fray. Telling her the truth about her parents and family, she comes to realize that the Tome she had always carried was Aircalibur, a Tome used in the war against the Fang. With it, she becomes Sage Green and joins the fight against the Black Fang with her adoptive father.


Characters;

Pent: Descent of Athos, the great Sage that sealed away Nergal. The Tome's Forblaze and Excalibur were passed through the family with the hope that they would never have to be used again.

Wields the immense power of the Sacred Fire, Forblaze as Sage Red.

Nino: 14 year old girl that was adopted by Pent when she was only 5 and raised as Erk's sister. Her family descends from one who fought alongside Athos in the war against the Black Fang. Her family was killed by unknown means.

Wields the Sacred Wind, Aircalibur as Sage Green.

Priscilla: 15 year old girl born to a noble family who descended from one who fought alongside Athos, but such knowledge was lost. She joins the group to escape boredom, but it soon becomes a quest to find her lost brother while fighting for the good of all.

Wields what was one the Flames of Hell, Elfire, which through the centuries has become little more than a mere Fire Tome as Sage Crimson.

Supreme Commander Limstella: A Morph created by the souls collected by Nergal, she is his most trusted creation. She leads the Black Fang in the stead of her master, who is still stuck in another dimension. She has the mysterious ability to wield Anima Magic...

Wields the Sacred Light of the Skies, Bolting, the Magic of Tormented Souls, Apocalypse and the Soul Stealing magic, Nosferatu.

General Sonia: Seductress for the Black Fang and General of Nergal, she believes herself superior to all the others and that she should be the one in charge. Uses her beauty and feminine figure to corrupt the ruling houses of Lycia from within.

While she appears to be a Morph, she neither acts, nor is built like one, leading some to believe that she was actually a Human that was tainted by Nergal's power. Also has the odd ability to use Anima Magic...

Wields the Sacred Ice, Fimbulvetr, the Howl of Spirits, Gespenst and the Soul Stealing magic, Nosferatu.

General Erk: 15 year old boy, adopted by Pent at the age of 3 from a poor family. Always having an inferiority complex, this fact was made worse when Nino started to show signs of her immense potential, leading him to betray his adoptive family, and all of Elibe by swearing his everlasting loyalty to Nergal. Given the power to use Dark Magic through an infusion of Nergal's spirit.

Wields the Sacred Blades of Air, Excalibur, the Dimension Twisting Flux and the Soul Stealing magic, Nosferatu.

General Brendon Reed: Strongman of the Generals, he was a Human that was tainted by Nergal's soul during the war. His natural strength is so high that he's said to be able to cleave through anything, be it man, Dragon or even diamond with his axe.

Wields the soul destroying Devil Axe.

Field Commander Linus: Son of Brendon and in charge of taking Bern, he's called the Rabid Dog for his love of rip apart his enemies.

Wields a tainted, soul crushing axe, the Tomahawk

Field Commander Lloyd: Son of Brendon and in charge of taking Sacae, claimed the title White Wolf and gained respect of the natives after slaying a great nomad chieftain in honorable combat.

Wields the untainted sword, Regal Blade.